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(+1)

Cool demo. I can see the potential for a really neat game here. I couldn't figure out how to get more coins, so I was always on the back foot there. Along with that, having no variation between different asteroids made the choice of where to settle not very meaningful. Maybe different asteroids have different resources you can gather, or something? It would also be nice to have more decisions on where buildings must go on an asteroid -- farms can't be next to reactors, &c &c

Thanks for the feedback! Interesting thought about giving more meaning to where you choose to settle, I'll think about that.

And thanks for playing :)